If your gamepad does not have an autoconfiguration or if you would like to change its default RetroPad binding, use the Input settings menu. TipĬontrols with keyboard interfaces can also benefit from defining a Hotkey Enable button in RetroArch which is required to be held down in order to activate the other hotkeys. Otherwise, keyboard input may result in multiple conflicting simultaneous actions by the core. If you are using a core configured for direct keyboard access, it is recommended that users unbind the RetroArch keyboard-to-RetroPad and hotkey bindings or use the Game Focus mode to disable those bindings while using the keyboard device. Cores with direct keyboard input Please be aware that some cores, for example arcade emulator cores and vintage computer emulator cores, can also be configured to directly read the keyboard or controls that use a keyboard interface. Please refer to Default RetroArch keyboard bindings in this doc as a reference. RetroArch provides a remappable set of bindings between a keyboard and the RetroPad abstraction as well as between a keyboard and RetroArch's hotkeys. If that is the case for your gamepad, please refer to the Manual RetroPad binding section below. If the gamepad can be autoconfigured the OSD will inform you of the autoconfiguration event. Gamepad autoconfiguration Many gamepads should work out of the box via the RetroArch autoconfiguration profile database. However, RetroArch also provides the freedom to configure specific cores and even individual games differently if the user wants. RetroArch and libretro provide ability to configure a gamepad once for many cores instead of having to configure each core individually. The weird thing is that in custom binds every button on the controller is detected.RetroArch is intended to be easily controlled with a gamepad. In RA I enable configuration autodetect and tried to set "iCade profile pad 1" to iPega (there's "mode 2" there as well) and still no go - there's no response to any press from within the games and furthermore, the games seems to get "stuck" until I touch the screen, but eventually I need to FC them.Īlso tried setting "profile pad 1/2/3/4" to iPega, disabling autodetect, nothing works. However, even with the latest version I'm unable to get RetroArch to work with the controller at all from inside any game (BTW, it works fine with other emus such as ePSXe) and would appreciate further help if you have the time:Īs I said, I'm using BluezIME to connect (otherwise I cannot connect to the device), the device driver is set to "ipega Bluetooth Controller (HID)" on the controller I use X+Home and I can pair with the device no problems. so didn't check here until I updated RetroArch on my phone and saw your posts :( I've been away for a few months, busy with a new job etc. Thanks a lot for hunting down the problems and taking the time to post such detailed responses, much appreciated! With the current code, the buttons will be in the wrong place on the controller (for SNES at least), and you'll have to use the left analog stick instead of the d-pad. If I find anything I'll submit a pull request for that too of course. Problem number 3 is the only one I haven't got a fix for yet, but I'll keep looking. By default RetroArch emulates the d-pad with the left analog stick so you can use that when in a core, but it's annoying, I want my d-pad when playing SNES games dammit! :-) In the RetroArch interface it works fine though. The last problem I still have is that when inside an emulator core, the d-pad input is seen as analog but with 0 as x- and y-axis values.Again I have a local fix, will submit a pull request soon. I have a fix locally, I'll be submitting a pull request soon. There are two bugs in the current code which together mean that even if it's the first pad to connect, it will use the mapping set for pad 3 (2 off-by-one errors). In settings, use autodetect mode, and set "icade profile pad 3" to "ipega pg-9017".You need to turn it on in joystick mode (X + Home button). Note that I use my controller in joystick mode (X + Home button to turn it on) - when in the RetroArch supported gamepads it says that the ipega is supported in iCade mode, it doesn't mean you need to turn on the ipega in iCade mode, it just means that inside RetroArch it recognizes it as an iCade device (generic bluetooth controller). Here is what I do for it to (almost) work. I have an ipega and have been debugging some issues with it in RetroArch.
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